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Wonderputt game
Wonderputt game











RPS: What are your feelings on the IGF this year? Pleased to be nominated? Impressed by the other finalists? Anything you worry has been overlooked? The most interesting parts are the geographic transitions within a single region. If I had a chance to start over, I'd probably have focused on one part of the world and evolved that to allow for closer framing, wider areas of play and a purer concept. It's funny to hear comments on some portals requesting a camera tilt option, not realising it's actually a flat animated painting. Generally I'm very pleased with the result, as it doesn't feel much like a Flash game. It just made sense to harness it as a theme for tying together my own adventure golf course and have some fun with it. This stuff was ripe for logic, cause and effect and the wonder of discovery. Always looking for inspiration outside of games, I rummaged through all manner of isometric illustration such as old encyclopaedia diagrams and their geographic cross sections, to bar chart statistics and air fix kit assembly info graphics. What were its origins? What are you trying to do with it? What are you most pleased about it? What would you change if you could?Īdverputt was really just an experiment in hyper commercialism but the game engine seemed quite popular in its own right, so it made sense to reuse it with a richly animated environment for a wider audience. Flash was the perfect tool, Icycle was the result and before I knew it I'd become a full time indie developer! Cool. I realised that I was incubating more ideas for games than film during that period, so it was only a matter of time before something accessible to the individual came along. So the roots were planted for returning to games years later but with the advantage of 15 years experience in animation for films & commercials. A school friend and I released Odyssey just as the Amiga was making way for the rise of the PC. I'm actually a relic from the Commodore Amiga days. Although I'm hoping to expand to speed up production, if only on a per project basis. Who are you? What’s your background? Why get into games? Why get into indie games?ĭamp Gnat is just me at present, outsourcing to some very talented audio and mobile port wizards. RPS: Firstly, a brief introduction for those who may not know you. Here's what creator Reece Millidge of Damp Gnat intends from and for the game, how it saved his bacon, and his answer to the most important question of all. Next in our series of interviews with the finalists in this year's IGF is gorgeous, isometric adventure golf course opus Wonderputt, which is up for the Excellence In Visual Art award.













Wonderputt game